I can helpyour team to createthe game AI for your game.
Pathfinder
I work with your designers to identify your needs and to create an AI tech roadmap for your project.
Builder
I work with your AI team and designers to create the AI for your game with the technologies you already have available.
Pioneer
I create new technologies and tools specific to your AI needs.
Fixer
I work with your development team to identify and solve problems with your existing AI.
Trainer
I teach your developers how to better use the technology and tools that they already have.
Mentor
I support your developers over a longer period, meeting with them regularly to discuss issues as they arise.

Beyond Unreal's Out-of-the-Box Combat AI

AI Programmer Contractor.

AI Programmer Contractor. Developed the initial AI setup and behaviors, as well as a significant, but not-yet-announced, gameplay system.

Programmer Contractor. Unreal Engine 5.6 update, and developed online session management

Lead AI Programmer. Oversaw the development of the AI technology for planet-based NPCs and gameplay systems.

Lead AI Programmer

AI Programmer

Games AI Researcher and Educator

Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'

Blending Autonomy and Control: Creating NPCs for 'Tom Clancy's The Division'

Believable Tactics for Squad AI
If you'd like to learn more about what I can offer your team, reach out to me via my profile onLinkedIn.