Philip Dunstan

Games AI Freelancer.

Services

I can helpyour team to createthe game AI for your game.

Showcase

gamescom dev 2026 Speaker (August 2026)

gamescom dev 2026 Speaker (August 2026)

Beyond Unreal's Out-of-the-Box Combat AI

Ahoy

Ahoy

AI Programmer Contractor.

Nightholme

Nightholme

AI Programmer Contractor. Developed the initial AI setup and behaviors, as well as a significant, but not-yet-announced, gameplay system.

Into the Unwell

Into the Unwell

Programmer Contractor. Unreal Engine 5.6 update, and developed online session management

Star Wars Outlaws

Star Wars Outlaws

Lead AI Programmer. Oversaw the development of the AI technology for planet-based NPCs and gameplay systems.

Tom Clancy's The Division 2

Tom Clancy's The Division 2

Lead AI Programmer

Tom Clancy's The Division
AIGameDev.com

AIGameDev.com

Games AI Researcher and Educator

GDC 2019 Speaker

GDC 2019 Speaker

Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'

GDC 2016 Speaker

GDC 2016 Speaker

Blending Autonomy and Control: Creating NPCs for 'Tom Clancy's The Division'

GDC 2012 Speaker

GDC 2012 Speaker

Believable Tactics for Squad AI

Contact

If you'd like to learn more about what I can offer your team, reach out to me via my profile onLinkedIn.